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Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, December 2, 2021

"Code Vein" Video Game: A Vampire Is Still a Vampire

 


Our gaming experience writer is now experimenting with "Code Vein," though we don't know if it will pass the 15-minute test. So far, creating a character was super-fun. Her character has white hair, little wings, and a halo, haha. She also has an awesome respirator mask that goes well with her outfit. 

This game is not her usual cup of tea, but she came across it while looking at the available FREE options. She doesn't usually dig anime stuff, but something about this particular game looked interesting. It is very, very anime, and it's kind of cool because of that. 

It's a post-apocalyptic game that's also sort of a vampire game. She didn't know that until she did some deep research into it. Then she was like, "Oh — I see."

Humans created these "Revenants" to fight monsters that had emerged around the world. The "good guys" are actually lab-manufactured vampiric creatures that feed off of a plant-based blood-like substance. They can choose not to eat human blood, but they can lose control if they are unable to nourish themselves because of the declining availability of the special beads that grow from the plants. 

Some of the Revenants were alive when the"doctors" put the regenerative parasitic implants into their hearts, and some of them had already passed away. They are now immortals with special abilities and a serious issue of bloodlust. 

The player has no choice but to participate as one of the Revenants. The scientists brought these persons back to life against their will and against the natural divine processes. Now they must find a way to survive and complete their tasks as soldiers and warriors. There is no option for the player to become a full human again. She can become a ruler of the Revenants or deteriorate and become one of the Lost. 

It's almost like a "good vampires" against "bad vampires" theme. None are really "good" because they're all walking immortal corpses. The game tester always had a varying interest in the vampire theme. She had written a few stories with the concept of "good vampires" in the past. But in reality, no vampiric creature is "good" because it is a parasitic entity that really isn't dead or alive. To exist as such a creature would be hellish. Where is its soul? What spirit powers such a creature?

A vampire is not of God because it thrives off the consumption of human blood, which is definitely outlawed in the Good Book. Even if such a creature were to eat a plant-based blood-like substance to survive, it would still have the issue of being undead. In this case, the vampiric individual didn't choose to be such a creature. However, that still doesn't make her "good." She can do "good things" in the game, but she's basically still a vampire with a fancy name.  

Update: NOPE. The only "fun" parts of the game were creating the character and slaying the bad guys. Our game tester didn't even make it past the first part because it required way too much effort to do nothing. Her objective wasn't really to save humans or anything, so it was pretty pointless. Additionally, it's an RPG, and our game tester doesn't like those types of games at all. She likes full narratives or full sports or battle games. That's too bad because she liked her little animated character a lot.

Friday, November 26, 2021

"Last Stop" Video Game Review: It Has Several Dimensions to It

 

The "Last Stop" video game ended up being a wild ride for our "gaming experience writer." It began as a game she wasn't sure she wanted to finish and ended with a wow and a head scratch. It went from being a lame story about ordinary people's lives to being a compelling Sci-Fi adventure. Then it closed out all the way in the spiritual realm.

What Is the "Last Stop" Video Game About?

The story revolves around three main characters and a "stranger":

John: A middle-aged man with a little girl and a bad heart who keeps getting the neighbor's mail.

Meena: A hardcore borderline narcissistic ex-military hero who works for an intelligence agency and is unhappy in her marriage.

Donna: A young woman who decides to follow a handsome but suspicious "stranger" with her friends one night after seeing numerous people go into his home and zero people come out.  

Each chapter of the story is more intriguing than the last and is full of adventure. It comes together nicely in the final chapter by bringing all the main characters together in one otherwordly spot. 

Why Is the "Last Stop" Video Game Sci-Fi?

  • The stranger zaps people to oblivion with fluorescent green eye beams.
  • Two characters literally swap bodies.
  • There are aliens and blue people.

The gaming writer eventually found herself going through portals and coming out in a world where no one even spoke English. Sure, English subtitles showed up on the screen, but only gibberish came from the mouths of the "other folks." 

Who Is the Stranger in the "Last Stop" Video Game?

Maybe the stranger is a different entity to different players, but our gaming experience writer concluded that he's that ole snake known by various names in the Good Book. 

***SPOILER ALERT***

The wildest part of the seven-chapter game was the end, where the stranger's true nature revealed itself. You see, the game first leads the player to believe that he's a handsome and harmless "alien" who knows the heart of his target and cares for her. 

He tricks her into trusting him by pretending to care about her life and problems. He asks a lot of personal questions about her but doesn't reveal too much about himself at first. She finds herself drawn to him because he's cute, articulate, attentive, and interested in getting to know her. At one point, he claims that no one knows her as well as he does. 

Then he shows her a few of his "special powers" and leads her to believe he will use them to help her. All the while, he snatches the souls of everyone she cares about (her sister, her mother, her friends, the boy she has a crush on, etc.).

He eventually talks her into going down a portal with him and then flips the script once he gets her there, LOL! He turns into this mean, nasty, and threatening entity who keeps yelling at her, "You're MINE!" 

WTH?

One of the other characters comes to save her, but she kills the stranger — or so she thinks. Nope. It turns out that he's a special kind of entity who can't be killed. He pops up again in her bedroom while she's sleeping and tries to "make a deal" with her. 

First, he says, "You killed me. I'll give you one last chance to redeem yourself for what you did."

What? 

Well, when that doesn't work, he switches to "offering her a deal." 

He says he'll give her back all the people he took from her if she will sign a contract to be his and dwell where he dwells for all of eternity upon her death.

Hmm, that didn't sound like ordinary alien talk to our gaming experience writer. It sounded like a whole different realm of language if you know what I mean. It was quite eery.  

No, thank you.  

The player must choose to sign the contract and take the stranger's shady consolation prize or refuse it and tell the mofo to get lost. He has no choice but to leave if the player rejects the contract and tells him to leave forcefully. We don't know what happens in the other scenario because we chose to NOPE the deal.